World War Z Aftermath Review: See War From A New Perspective

World War Z It seemed like an odd project when it was announced years ago, and it wasn’t until I finally got to play it that I learned to overcome the weirdness of its attachment to a seemingly dormant franchise. and appreciate him for the great zombie shooter that he is.

Over two years later, the game has received several major and minor updates, both paid and free, but arguably none have been as big as Consequences, a new expansion offering new levels, new ways of playing and additional improvements.

While none of its new offerings sound groundbreaking, it’s also certainly true that any fan of World War Z or cooperative horde shooters in general should consider unlocking some fun new content in this post-apocalyptic postscript.

World War Z Aftermath Review – See War From A New Perspective

Perhaps the most frustrating part of the world Z War Consequences was its deployment. Is this a full suite? A standalone DLC? A refurbished original game? Even I had questions, and I tend to pay close attention to anything that has undead in it.

The answer is Consequences is a new expansion for the 2019 game that may also include the full game for first time buyers who need it. It comes with a free update to the next-gen console that all gamers can enjoy as long as they have a PS5 or X | S series.

As for paid content, headlining is the new first-person mode. The feature can be toggled in the pause menu at an individual level, so if I want to play in the new perspective but want to stick with the legacy third person view, we can both do it our way. , which is really fantastic.

In my review time with Consequences, I couldn’t decide what I liked best. I tend to prefer third person in games in general, and the game’s original POV has helped separate it from the countless other horde shooters lately, which are almost always first-person games. First-person mode works well in World War Z, surprisingly so.

Running is a bit heavy, but I’m thinking on purpose. It is also a room with what it feels like to move in the third person. This is a game about scratching, and even the most bombastic scenes require close teamwork, not John Wicking the zeds with grace and flair.

First-person mode can, of course, be applied retroactively to previous levels, but Consequences Also adds two new campaigns – one in Italy for the first time and one that returns to Russia but features our quartet of heroes from Japan. Each brings with it three additional levels, although none of the levels rewrite the rulebook of what a WWZ campaign has been so far.

For the most part, the levels all play the way you are used to if you have played World War Z before. The Jerusalem Game of the Year levels did a lot of cool things with co-op play, but neither Rome nor Kamchatka strayed from the path left by most of the previous levels.

A fun ride is the attention to freezing temperatures in Russia, requiring players to quickly switch between radiators or slowly fade in the cold. So there is at least one variation here.

The cadence of exploring, crouching, exploring, crouching, and so on is very much alive in Consequences, although I have found that for dedicated players like myself, adding more levels in Quick Matchmaking is a value in itself.

Horde shooting fans are downright spoiled with options right now. We’re just between the August launch of Aliens Fireteam Elite and October Back 4 Blood, with more to come in the future. World War Z rejects its expected lifespan by continuing to add fun content to a base game that was already pretty good on day one over two years ago.

I wouldn’t have predicted that a game tied to a dormant license would be so memorable, and I certainly wouldn’t have identified it as a game ripe for a solid post-launch roadmap..

The Consequences the content is now about the third or fourth time that I have to take a step back and enjoy this game for getting a lot bigger than I thought it was probably possible, including myself.

World War Z Aftermath – The Result


  • First-person mode is nice and can be set by each player
  • New levels and characters bring even more variety to the growing game

The inconvenients

  • Mission objectives do not challenge what we have seen before in WWZ

If you have already enjoyed World War Z, the first person mode alone is enough to merit another performance. And if you are totally new World War Z, so this new all-inclusive version is obviously the best way to play the game out of nowhere to earn a place among the greats of the genre.

[Saber Interactive provided the copy of World War Z: Aftermath used for this review.]

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