World War Z: Aftermath Review (PS4) – A great addition to an already entertaining experience

World War Z: Aftermath PS4 Review– World War Z: Aftermath is a great addition to the three-year co-op shooter. Bringing two new campaigns spanning six different missions and full 4K visuals and silky 60fps, Aftermath also includes a full first person view mode, which essentially makes it a whole new experience.

World War Z: Aftermath Review (PS4)

Two new campaigns feature larger locations and unique mechanics

When I initially reviewed World War Z, I thought it was a great spiritual successor to Left 4 Dead, but I also felt that it could have used a few more maps in co-op to show the different places in the world. . This time around, we head for the streets of Rome, even exploring the catacombs that span the vast city. The other new location is Kamchatka, a peninsula in northern Japan and the far east of Russia.

Those who have seen the World War Z Movie starring Brad Pitt is expected to recognize the area where his wife and daughters were sent after being relocated from the Navy aircraft carrier. Both of these locations are great additions to the game and add unique gameplay mechanics not found in other campaigns.

Both locations offer plenty of times where you can choose which direction to go and much larger maps to explore. The areas where you need to defend against the zombie hordes are much larger this time around and have required you to expand further and cover more ground to prepare for attacks from the zombie hordes.

New mechanics change the way you fight and survive the living dead

One of the new mechanics presented in Rome is having to carry crates of ammunition to replenish a heavy MG on top of an army vehicle so that it can serve you as you move through the streets of the city. . Kamchatka, on the other hand, is a whole new beast. As freezing temperatures begin to wreak havoc on the survivors, players must traverse frozen bodies of water in an all-new ship graveyard.

Frigid temperatures become their own mechanism as you have to find heaters to keep you warm. Otherwise, you will freeze to death. There are even parts where you have to carry a flamethrower to melt the frozen ice on the doors to continue.

Random puzzles also appear in the form of turning on four switches in the correct order. Each time you replay the mission, the order in which you need to activate the switches changes and their location moves to make things even more difficult. Another requires you to find various circuit breakers to repair and restore power that change locations with each part.

In addition to the new campaigns, we are also entitled to a whole new enemy. He’s not a new kind of zombie though, but rather a pack of rats. Don’t let this fool you though: Rats are absolutely the worst enemy the game throws at you. These creatures attack you in groups and are nearly impossible to kill with traditional weapons, instead requiring explosives or guns to be dispatched effectively.

Annoyingly, once they attack you, your character drops to the ground almost immediately, just like when a Lurker hits you. It doesn’t give you a chance to defend yourself, so you better hope your teammates can deal with it before they eat you alive.

New Vanguard class and updated melee system make the close-up action much more entertaining

The Aftermath add-on comes with a brand new class bringing the total number of classes to eight. The Vanguard class is a defensive tank class that I couldn’t get into, but it has great abilities to help your team. One of the unique skills of the Vanguards is using a portable shield that allows the player to run through a horde of zombies, topple them, and kill some of the easier and weaker ones.

One of my favorite things to do with the Vanguard is charging the Bull while he’s charging me and slapping him on his butt, giving him a piece of his own medicine. The Vanguard Charge is a double-edged sword. While this allows you to pass through hordes of zombies, it also makes you vulnerable to that same horde; as such, using this ability can leave you in the dead center surrounded by zombies with almost no way out.

Melee also had a good change, but not one that makes a huge difference. Before Aftermath, you swing your melee weapon while hitting zombies to keep them away from you. Now melee attacks have a combo system with various effects depending on what type you are using.

If you have a heavy weapon such as an ax, you will deal AOE damage by swinging the weapon to hit all the zombies around you. In contrast, smaller weapons are primarily intended to take out lone zombies quickly.

The first person point of view is a fantastic addition and allows you to experience the game in a whole new way

The first person view is the highlight of the Aftermath update. As I mentioned earlier, it’s almost like playing the game for the first time. The experience is totally different, and seeing a horde of zombies coming at you in first person is quite terrifying. It’s also a lot more rewarding when you can aim for zombie heads and weak spots on Zombie Hazmat or even Zombie Bomber.

Yes, you can still hit their weak spots in third person, but you get a lot more precision in first person.

Additionally, you can also experience the excellent zombie body damage the game offers up close and personal and it allows you to see all the little details of the game that you might not have noticed in the game. third person.

Performance-wise, the game looks stunning in 4K, and the lighting is dramatically improved with the light peaking through the warehouse windows, and the way the lighting is positioned to showcase the lights. shadows of the zombies as they move around the environment is top notch. The 60 FPS is a boon in a game where hundreds of zombies appear on the screen. This is probably one of the few games where I noticed the huge difference between 30 and 60 FPS.

Some AI and online issues persist with incredibly long load times

Unfortunately, not everything has been improved. There are still issues present in the original version that have continued to haunt the game since its launch. The offender is what seems to be late when playing online. Since the game’s launch, there were times when you would face zombies, and they would stop moving for a second and then appear a few feet away from their original position.

Load times have not been improved either and can sometimes take a whole minute or more to enter a single level. I wish that Interactive Saber would have improved this somehow, but hopefully next year’s PS5 version fixes that.

The other issues seem to be associated with the new maps where the zombies are somehow stuck climbing on top of each other or climbing up invisible walls. There were many times the zombies would run right at me and then start climbing up invisible walls.

When they climb on top of each other to reach you, they get stuck in the climbing animation and never reach the top. It’s almost like they’re stuck on a climbing treadmill that holds them in place.

Overall, World War Z: Aftermath brings groundbreaking improvements to the co-op survival shooter. The FPS mode feels like a whole new game, and the two well-known campaigns bring great mechanics and gimmicks to the gameplay, and you can experience it all in glorious 4K and 60 FPS.

If you’ve turned down playing WWZ, now is a great time to get started, especially since you’ll get a free PS5 upgrade when the PS5 version launches next year.

World War Z: Aftermath is now available on PlayStation 4 and PlayStation 5 via backward compatibility

Revision copy provided by PR.

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