Call of Duty: Black Ops Cold War update – everything you need to know
Call of Duty: Black Ops Cold War developer Treyarch has rolled out his update for the popular first-person shooter.
Fans of the Cold War Zombies game mode will be happy to know that Treyarch has devoted much of the update to improving its functionality.
A new weapon has also been announced, apparently intended to give players more variety in the Zombies game mode.
Here’s a look at what players can expect in the new Call of Duty: Black Ops Cold War update.
Treyarch has introduced a new secondary weapon, the Marshal.
The Marshal is a shotgun-pistol hybrid that can set enemies on fire, a somewhat extreme but refreshing addition to the Cold War meta.
Players can obtain the Marshal either through an in-game challenge or by purchasing it as part of a Store Pack.
Treyarch said in their patch notes, “We’ve had a blast with this developing beauty, and she’s especially wild when used in duplicate in Zombies. Have fun!”
A staple in Call of Duty games, Zombies is a game mode that pits players against a horde of undead as they earn points to spend on new weapons to pass as many turns as possible.
Treyarch patch notes say they’ve addressed stability issues related to the Death Perception Perk, Global Outbreak Events, Outbreak Jump Blocks, and Enemy Disciple.
Approvals have also been added to the trigger conditions of the Omega helicopter.
Other gameplay improvements include:
- Added improvements to the Omega Helicopter trigger conditions.
- Addressed an issue that prevented the player from receiving the correct amount of Omega Helicopter Recovery when Death Perception is equipped.
- Fixed an issue that caused the Omega Helicopter to spawn and activate unintentionally at initial player spawn locations.
Players who may have run into issues around objectives while playing Zombies will be happy to know that Treyarch fixed this issue, patch notes say they fixed two issues:
- Fixed an issue that prevented the retention lens illumination from turning off after completing the warranty lens.
- Fixed an issue that prevented the Disciple’s Drain attack beam from appearing when used against objective targets.
The cost of recovering the LT53 Kazimir has been reduced from 2,000 to 1,200 so players don’t have to sacrifice so many points to get their hands on tactical gear that allows players to teleport to a random part of the map.
The new update also fixes an issue where players could apparently duplicate the LT53 Kazimir, giving them an unfair advantage when playing zombies.
Treyarch wrote: “Players can now prevent the application of Pack-a-Punch camos to weapons by using a melee attack on the Pack-a-Punch machine before putting the weapon away.”
This allows players to prevent themselves from mistakenly packing their guns.
Players can also lock in the Level I or II Pack-a-Punch camouflage by using a melee attack on the machine after stowing the weapon into their preferred level, increasing efficiency for players who probably don’t want to spending time messing around with the Pack-a-Punk machine.
To meet the needs of hearing-impaired players, Treyarch introduced a “Train In” notification in the game’s subtitles when a train is approaching the Mauer der Toten map.
This is great news for players who have suffered hearing loss as it makes crossing Mauer der Toten a bit easier and fairer for them.
Some global fixes in the new update introduce changes to weapons during the Cold War.
Assault Rifles at all levels will now have a reduced bullet speed penalty on Agency Suppressor Attachment from -30 percent to -15 percent.
Players will also be happy to know that full custom mod support has been added to all launchers, special weapons, and melee weapons.